“Discovery” flights, a brand-new MSFS feature in its console version, begin in mid-air in scenic locales with pre-populated weather and lighting settings. All of them are a visual treat. The following gallery was captured in real-time on Xbox Series X.
When I think of the history of game consoles, I think of flight simulators.
Nintendo in particular has leveraged the “Pilotwings” name not once, not twice, but thrice to show off brand-new tech over various generations. I have long loved that approach. Pilotwings games err on the side of minimal challenge and maximum relaxation, arguably to let players calmly absorb the newest 3D-rendering tricks of each era.
I think about that strategy now because Microsoft Flight Simulator is launching on Xbox Series X/S this week. Since it’s roughly eight months out from those consoles’ launches, it doesn’t count as a “launch” game. But Microsoft Flight Simulator is honestly the first true “next-gen” first-party console game in Xbox’s latest era. Part of that next-gen quality is because this game, unlike other first-party fare, has no “backwards compatibility” path to the older Xbox One family.
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